The list also extends to destruction audio improvements, and better audio for the sandstorm.Īnother exciting set of changes comes to the game’s HUD. Interact prompts across the game will now say what they do, and not just display ‘interact’. The game’s world has seen several updates that cover missing effects for players who join late, and various out-of-sync instances on the game’s maps. The UI will even highlight major events like attacker tickets reaching 25%, and upon reaching the last sector. The new widget is found inside the scoreboard, and it also shows elapsed match time. In terms of game modes, Breakthrough has a long list of fixes that include new capture times, improved spawning algorithm for defenders, and the addition of a new game mode widget to help you better keep track of match progress. In Conquest, the information spam about sector gains/losses has been toned down. The Plus Menu has been updated, too, to improve the customisation experience. It will also show objectives you can tag when it should. It will now be more responsive, and won’t show inactive objectives in Breakthrough. The clunky CommoRose has seen a number of fixes. The Portal Rules Editor is itself getting some new updates, in the form of a new logic option that checks the source of fatal damage done to players. You can also expect more templates in the Builder, including a vehicle TDM one. You’ll be able to track progress through the main menu.īattlefield Portal now has new layouts for Rush across all of the game’s All-Out Warfare maps. If you finish all three in any given week, you’ll earn a unique cosmetic. Three of these will go live every week, and each will award XP upon completion. Battlefield 2042 update 0.3.0 highlightsīattlefield 2042 is getting Weekly Missions. Provided a fix for Hazard Zone players who were not seeing their Extraction Streaks updating correctly.The patch notes, which you can read yourself on the blog, are way too many to include here, so we’re going to pick out the most relevant in our highlights below.Repaired an issue found in Hazard Zone that could cause players to be shown on the Map when they were not visible, or spotted.Fixed a rare occurrence in Hazard Zone that would sometimes cause the End of Round flow to not activate correctly, ensuring that the correct amount of bonus XP was awarded.PC Only - Enabled Specialist Selection in Hazard Zone via mouse interaction, removing the need to lock in your selection with the Spacebar.Applied a set of measures that ensure the correct number of AI spawn in Custom Battlefield Portal modes using the Free for All preset.We observed that this sometimes wasn’t active when moving from round to round, but have now fixed this. Ensured that TDM Rounds in Battlefield Portal always start with Random Deploy set as active.Updated a skin earnable for Boris via Mastery Progression with a new name: Gator.Adjusted the animations for Falck during the End of Round sequence to ensure that she is displayed correctly.When looking at allies on your team, their names will now correctly display.A note that we are continuing to investigate similar occurrences that have been reported to us on other maps.If the silos are destroyed, it should no longer reduce performance on the server. Significantly reduced instances of stuttering when playing on Breakaway.Implemented Server Side upgrades that are targeted at reducing instances of Rubber Banding, often experienced in the later part of a round in All-Out Warfare modes.Update 0.2.1 Fixes, Changes, and Improvements
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